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Nuke软件新功能整合教程Lynda Nuke New Features Consolidated含英文字幕

Nuke软件新功能整合教程Lynda Nuke New Features Consolidated含英文字幕

Nuke软件新功能整合教程Lynda Nuke New Features Consolidated含英文字幕

了解如何更快,更智能地使用Foundry的旗舰合成应用程序Nuke软件。在本课程中,VFX大师史蒂夫·赖特(Steve Wright)帮助您快速掌握Nuke 6,6.3,7,8,9和10中引入的最有用的新功能和增强功能。史蒂夫在每个版本中都提供了最相关的新增内容,包括如何利用RayRender节点 - 它将光线追踪添加到Nuke-如何使用ParticleCache节点。另外,了解如何利用SplineWarp节点,Pixel Analyzer等等。
Learn how to work faster and smarter with Nuke, the Foundry's flagship compositing app. In this course, VFX guru Steve Wright helps you get up to speed with the most helpful new features and enhancements introduced in Nuke 6, 6.3, 7, 8, 9, and 10. Steve goes over the most relevant additions in each release, from how to leverage the RayRender node—which adds ray tracing to Nuke—to how to work with the ParticleCache node. Plus, learn how to leverage the SplineWarp node, the Pixel Analyzer, and much more.
=============教程目录结构============
Nuke New Features Consolidated
0. Introduction
01 New features consolidated

1. Nuke 10 New Features
01 RayRender - Basic setup
02 RayRender - Working with AOVs
03 RayRender - Workflow
04 SmartVector toolset - Basic setup
05 SmartVector toolset - Paint workflow
06 SmartVector toolset - Working with multiple segments
07 Chromakeyer node - Basic setup
08 Chromakeyer node - Refining the key
09 Chromakeyer node - Spill suppression

2. Nuke 9 New Features
01 Creating a flipbook
02 Capturing the viewer contents
03 Adding drop shadows to text
04 Using the Look feature
05 The Node tab features
06 The new motion estimation
3. Nuke 8 New Features
01 The Pixel Analyzer
02 Adding text
03 Using the color picker
04 The new EXR 2 file features
05 About filters
06 The Maintain Luminance feature
07 Accessing the context-sensitive help
08 Using the ParticleCache node
09 How to do wireframe renders
10 MatchGrade node - Extracting grade information
11 MatchGrade node - Matching two clips
12 CameraTracker - Solving still photos
13 CameraTracker - Cleaning up the solve
14 Editing geometry with the EditGeo node

4. Nuke 7 New Features
01 ZDefocus - Setting the depth of field
02 ZDefocus - Adding a bokeh
03 ZDefocus - Changing the bokeh appearance
04 ZDefocus - Adding filter inputs
05 SplineWarp - Drawing and connecting splines
06 SplineWarp - Creating a warp
07 SplineWarp - Setting boundary splines
08 SplineWarp - Creating a morph
09 SplineWarp - Refining the morph animation
10 Deep compositing - Introduction to deep compositing
11 Deep compositing - Editing deep images
12 Deep compositing - Deep compositing nodes
13 How to generate motion vectors
14 Editing clips together with the TimeClip node
15 Alembic geometry - Importing Alembic geometry
16 Alembic geometry - Selecting geometry with the Scenegraph
17 Alembic geometry - Exporting Alembic geometry
18 PointCloudGenerator - Creating dense point clouds
19 PointCloudGenerator - Setting keyframes
20 PointCloudGenerator - Post-filtering and grouping
21 DepthGenerator - Creating depth passes
22 DepthGenerator - Refining the depth data
23 DepthToPoints - Creating a point cloud from a depth channel
24 DepthToPosition - Creating a position pass from a depth channel
25 Converting a point in screen space to a 3D point
26 Displacement node - Basic workflow
27 Displacement node - Adjusting tessellation
28 Shifting the timing of an entire node tree
29 Shadow casting - Basic setup
30 Shadow casting - Semitransparent shadows
31 Relighting a CGI render with the normal pass

5. Nuke 6.3 New Features
01 Particle system - Creating particles
02 Reconcile3D node - Basic setup
03 Reconcile3D node - Camera tracking
04 PointsTo3D node - Corner pin
05 PointsTo3D node - Demo
06 PointsTo3D node - Using the PointsTo3D node
07 Working with the GeoSelect node
08 Working with the AudioRead node
09 Particles - Emitter node
10 Particles - Creating particles
11 Particles - Adding emitters
12 Particles - Influencing particles with forces
13 Particles - Making particles bounce
14 Particles - Affecting the appearance of particles
15 Particles - Adding streaks with the ParticleSpawn node
16 Particles - Setting streak attributes
17 Particles - New ParticleBounce feature

6. Nuke 6 New Features
01 Keylight - A basic key and composite
02 Keylight - Refining the key
03 Keylight - Screen matte controls
04 Keylight - Cropping the backing region
05 Keylight - Holdout mattes and garbage mattes
06 Keylight - Adjusting the Tuning menu
07 Keylight - Adjusting alpha and despill bias
08 Keylight - Refining edge despill
09 Keylight - Multipass keying
10 Keylight - Color correcting the foreground
11 Utlimatte - A basic key and composite
12 Utlimatte - Refining the key
13 Utlimatte - Adjusting density and shadows
14 Utlimatte - Spill suppression
15 Creating groups
16 Converting a group to a gizmo

7. Conclusion
01 Next steps

 

 

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