
Pluralsight Texturing Game Characters in Substance Painter三维游戏角色纹理贴图绘制教程
Pluralsight Texturing Game Characters in Substance Painter三维游戏角色纹理贴图绘制教程
在这期Substance Painter视频教程中,三维游戏人物纹理贴图绘制教程,逐步讲解纹理处理过程,直到三维角色的每一块都被绘制,了解Substance Painter强大的功能,如油漆烘培,智能材质和生成器。在本课程结束时,你将学会如何绘制创意三维游戏模型的贴图。需要的软件: Substance Painter 2017.4.2, Maya 2018。
Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software:
推荐:Allegorithmic Substance Painter 2018.1.0.2128次世代游戏贴图绘制软件
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感谢书生!文件较大,能有百度盘链接就更好了
2018-03-17 23:06感谢支持,已更新百度网盘下载地址~
2018-03-18 07:16