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133集Cinema 4D官网技巧教程打包下载Cinema 4D R22-R23/S24 Tips -180~343

133集Cinema 4D官网技巧教程打包下载Cinema 4D R22-R23/S24 Tips -180~343


133集Cinema 4D官网技巧教程打包下载Cinema 4D R22-R23/S24 Tips -180~343

书生整理了133集Maxon官网录制的C4D技巧教程,包括域,体积,多通道渲染,顶点贴图,展UV,UV islands,Material ID,主题界面颜色等非常实用的小技巧。Maxon CINEMA 4D Studio R24下一代专业3D软件对其动画和UV工作流程、角色动画工具集以及Magic Bullet Looks技术进行了增强。新的场景节点系统的引入,为用户提供了Cinema 4D在未来发展中可以期待的性能预览。Cinema 4D易学且功能强大:C4D是想要快速,轻松地获得惊人效果的所有3D艺术家的理想选择。初学者和经验丰富的专业人士都可以利用Cinema 4D广泛的工具和功能来快速获得惊人的效果。Cinema 4D的传奇般的可靠性也使其成为苛刻的,快节奏的3D制作的完美应用,并且可以提供一系列价格合理的软件包来满足任何艺术家的需求。

关于Maxon:
Maxon Computer总部位于德国Friedrichsdorf,是专业3D建模,绘画,动画和渲染解决方案的开发商。其屡获殊荣的Cinema 4D和Redshift 3D软件产品已被广泛用于帮助创建和呈现一切,包括顶级故事片,电视节目和广告中的惊人视觉效果,AAA游戏的尖端游戏过场动画以及医学插图,建筑和工业设计应用。Maxon在德国,美国,英国,加拿大,法国,日本和新加坡设有办事处。Maxon产品可直接从网站及其全球分销网络获得。Maxon是Nemetschek集团的一部分。
C4D官方的技巧分享作者Cinema 4D Quick Tip:
Jonas Pilz毕业于德国拜仁州的安斯巴赫应用科技大学多媒体与通信系,是一位出色的视觉艺术家。在加入Maxon之前,他是一名自由职业者,奥迪、西门子和阿迪达斯等知名企业都曾是他的客户。Jonas 拥有十余年的Cinema 4D使用经验。2015年10月起加入Maxon担任软件推广专员,致力于对Cinema 4D软件进行推广传播与技术分享,多次在Cinema 4D的讲座与研讨会上发表演讲,几乎精通C4D的所有方面。

教程目录:
Tip - 180- How to mask effectors using other effectors
Tip - 189- How to project a polygon object or spline onto another object -
Tip - 189_ How to project a polygon object or spline onto another object
Tip - 198- How to use polygon objects with Hair including Dynamics
Tip - 199- How to easily move a parent object without its children -
Tip - 203- How to unwrap UVs in a symmetrical way
Tip - 207- How to use the Bevel Deformer to create interesting patterns
Tip - 210- How to draw splines with horizontal and vertical segments
Tip - 211- How to scale, rotate and move multiple polygons individually
Tip - 212- What are Fields-
Tip - 213- How to increase the performance of Multi-Instances in the Viewport
Tip - 214- What are Volumes- – A short introduction
Tip - 216- How to use a Fields setup in multiple effectors
Tip - 217- How to speed up ProRender's Sub Frame Motion Blur
Tip - 218- How to create parametric selections
Tip - 219- How to control Vertex Maps with Fields
Tip - 220- How to expose node parameters to the Material Manager
Tip - 221- How to control the Bevel Deformer with Fields
Tip - 222- How to create a growth effect
Tip - 224- How to speed up rendering of node-based materials
Tip - 225- How to optimize splines in the Volume Builder_3
Tip - 226- How do Converter nodes work-
Tip - 227- How to use Hair in conjunction with the Volume Builder
Tip - 228- What are Context nodes- – A short introduction
Tip - 229- How to reduce polygons on final volume meshes
Tip - 230- What is the difference between Context and Local Context-
Tip - 231- How to get rid of artifacts in volumes
Tip - 232- How to blur a vertex map
Tip - 233- How to export a single object
Tip - 234- How to move multiple wires from one node port to another
Tip - 235- How to find the settings for the Interactive Render Region
Tip - 236- How to create sliced falloffs
Tip - 237- How to create alembic files out of single objects
Tip - 239- How to turn a noise into a volume mesh
Tip - 240- How to create a random polygon selection using Fields
Tip - 241- Send a Viewport rendering to the Picture Viewer
Tip - 242- How to select every n-th polygon using Fields
Tip - 243- What is the setting -Projection Display-
Tip - 247- How to select a row of polygons
Tip - 248- How to use the new gradient in Cinema 4D R20
Tip - 249- How to create Plastic Deformation in Cinema 4D
Tip - 250- How to integrate the viewport into the Node Editor
Tip - 251- How to make paper float in Cinema 4D
Tip - 253- How to adjust node interfaces using the Resource Editor in Cinema 4D
Tip - 254- Create simple seamless texture mapping in Cinema 4D
Tip - 255- How to use one filter layer in multiple Volume Builders at once in Cinema 4D
Tip - 256- Snap a manual tracker back to the tracked pattern in Cinema 4D
Tip - 257- How to transfer a weight map over to another object in Cinema 4D -
Tip - 258- Send viewport renderings to the Picture Viewer in Cinema 4D
Tip - 259- Make dynamic objects follow splines in Cinema 4D
Tip - 260- Merge projects on import with Drag and Drop in Cinema 4D
Tip - 261- How to create variations of Mixamo animations in Cinema 4D
Tip - 262- Loop animation along splines in Cinema 4D Release 21
Tip - 263- How to use the new Subfields workflow in Cinema 4D Release 21
Tip - 264_ How to render any node_s output as a multi-pass in Cinema 4D Release 21
Tip - 265- How to speedup the volume workflow in Cinema 4D Release 21
Tip - 266- How to swap colors in Cinema 4D Release 21 -
Tip - 267- The new UV Transform tool in Cinema 4D R21
Tip - 268- Create a Curl Noise effect in Cinema 4D R21
Tip - 269- Introduction to the new commands for Spline UIs in R21
Tip - 270- How to have realtime playback in the viewport_2
Tip - 271- How to reset scheme colors in Cinema 4D R21
Tip - 272- Change the icon in the Object Manager
Tip - 273- Create and reuse custom User Data defaults in Cinema 4D R21
Tip - 274- Quickly find an object in the Object Manager
Tip - 275- Create specific material types in Cinema 4D R21
Tip - 276- How to create a wet map
Tip - 277- Consolidate all referenced data in a dedicated folder
Tip - 278- How to quantize a whole Fields setup in Cinema 4D
Tip - 279- How to create a custom default scene in Cinema 4D
Tip - 280- How to adjust Dynamics for small objects in Cinema 4D
Tip - 281- How to create a repeating animation with Fields in Cinema 4D
Tip - 282- How to speed up reshaping of volumes in Cinema 4D
Tip - 283- How to disable all control elements in the Viewport in Cinema 4D S22
Tip - 284- How to manually unwrap UVs in Cinema 4D S22
Tip - 285- How to mirror selections in the Viewport as well as in the UV Editor in Cinema 4D S22
Tip - 286- How to render Material ID Passes using Nodes
Tip - 287- How to find UV islands with wrong alignment in Cinema 4D S22
Tip - 289- How to check and fix UV Distortion in Cinema 4D S22
Tip - 290- How to smoothly reconnect UV islands in Cinema 4D S22 – Weld & Relax
Tip - 291- How to quickly delete an animation track in Cinema 4D
Tip - 292- How to quickly copy Viewport Effects over to the Render Settings in Cinema 4D S22
Tip - 293- How to quickly toggle Viewport Filters in Cinema 4D S22
Tip - 294- How to use the new Loop Selection options in Cinema 4D S22
Tip - 295- How to move and rotate a single MoGraph clone with viewport handles in Cinema 4D
Tip - 296- How to quickly draw a live selection using the Move, Scale and Rotate tools in Cinema 4D
Tip - 297- How to create Morph Targets out of Sculpting Layers in Cinema 4D
Tip - 298- How to align a solve coming from the Motion Tracker in Cinema 4D
Tip - 299- How to save Viewport Filter configurations as presets in Cinema 4D
Tip - 300- How to quickly access tools and commands using the Commander in Cinema 4D
Tip - 301- How to launch the Sky Manager in Cinema 4D
Tip - 302- How to move the time slider without touching it in Cinema 4D
Tip - 303- How to Animate Camera Jump Cuts in Cinema 4D
Tip - 304- How to display only animated parameters in the Attributes Manager in Cinema 4D
Tip - 305- How to add a bloom effect to the Viewport using Magic Bullet Looks in Cinema 4D
Tip - 306- How to copy the ease of a keyframe over to other keyframes in Cinema 4D
Tip - 307- How to quickly align UV islands in Cinema 4D R23
Tip - 308- How to transfer mocap data from the Content Browser over to a character in Cinema 4D
Tip - 309- How to create homogeneous triangle meshes in Cinema 4D
Tip - 310- How to adjust UVs to be pixel perfect in Cinema 4D
Tip - 311- What you need to know about Scene Nodes (Tech Preview) in Cinema 4D R23
Tip - 312- How to output multiple objects using Scene Nodes (Tech Preview) in Cinema 4D
Tip - 313- How to use an object from the Object Manager in Scene Nodes (Tech Preview) in Cinema 4D
Tip - 314- How to create and wire up nodes in one go in Cinema 4D
Tip - 315_ How to adjust the alignment of deformers in Cinema 4D R23
Tip - 316- How to control camera focus in Cinema 4D
Tip - 317- How to jump back and forth in the Attributes Manager in Cinema 4D
Tip - 318- How to straighten UV edges in Cinema 4D
Tip - 319- How to activate Full-Screen Mode for managers in Cinema 4D
Tip - 320- How to use Timeline Markers to organize Preview Ranges
Tip - 321- How to render animation previews in Cinema 4D
Tip - 322- How to quickly access F-Curves in Cinema 4D
Tip - 323- How to access the Global Menu in Cinema 4D
Tip - 324- How to automate render output naming using Tokens in Cinema 4D
Tip - 325- How to quickly view the UVs of an object in Cinema 4D
Tip - 326- How to render splines really fast in Cinema 4D
Tip - 327- How to unleash the power of numeric input fields in Cinema 4D
Tip - 328- How to add parameters to the HUD in Cinema 4D
Tip - 329- How to use MoGraph effectors as deformers in Cinema 4D
Tip - 330- How to use Soft Selections in Cinema 4D
Tip - 331- How to pack the UVs of multiple objects into one UV space in Cinema 4D
Tip - 332- How to add a keyframe using the exact value of another frame in Cinema 4D
Tip - 333- How to filter objects in the Object Manager in Cinema 4D
Tip - 334- How to use Geometry Only mode for viewport playback only in Cinema 4D
Tip - 335- How to activate Shadow Hinting in the viewport of Cinema 4D
Tip - 336- How to setup loops on animation tracks in Cinema 4D
Tip - 337- How to filter assets in the Asset Browser based on the active manager in Cinema 4D
Tip - 338- How to create a Smart Search in the Asset Browser in Cinema 4D
Tip - 339- How to temporarily switch to another tool using sticky keys in Cinema 4D
Tip - 340- How to adjust the Dynamic Place tool to avoid object intersections in Cinema 4D
Tip - 341- How to reset the scale values of objects in Cinema 4D
Tip - 342- How to enable gravity in the Dynamic Place tool in Cinema 4D
Tip - 343- How to use Axis Extension in the Move, Rotate and Scale tools in Cinema 4D

 

 

 

 

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网友评论1

  1. 沙发
    :

    都是英文教程吗?

    2021-06-26 12:37

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