AE复古游戏机比特像素插件Aescripts RetroDither V1.0
RetroDither是Adobe After Effects的GPU加速插件,允许从复古的游戏机和家用电脑平台创建风格化图像抖动和配色方案。
RetroDither is a GPU accelerated plugin for Adobe After Effects which allows to create stylized images with dithering and color schemes from retro game consoles and home computer platforms.
You could call it ‘save GIF for web’ on steroids on first sight, but in fact RetroDithering is capable to do so much more, having more than 10 different ordered and errordiffusion dithering algorithms and color palettes varying from several adaptive to classic hardware ones, such as ZX spectrum, CGA, MSX and many more.
Now you can do very authentic stylizing, if you’re trying to add some retro feeling into your motion graphics or footage.
20 different color palettes including C-64 and Apple II: Adaptive color palettes work pretty similar to the ones in e.g. Adobe Photoshop “Save for Web” dialog , while named after hardware ones (CGA, ZX Spectrum, C64 etc.) are mimicking actual ancient hardware limitations.
12 different dithering methods: RetroDither is generally capable of two types of dithering: error diffusion (including FloydSteinberg, JarvisJudice, Stucki, Atkinson, Burkes, Siera, StevensonArce algorithms) and ordered dithering using Bayer matrix.
0 to 8x downscaling: Performs image downscaling for more stylized look.
Threshold slider: Is available to alter Bayer dithering algorithms, and also to manage 1bit color palette mapping.
Grayscale: Performs additional grayscale conversion of the input. Note that color palette is applied after this operation, which means you won’t necessary have grayscale image on the output of the effect; instead, RetroDither will map shades of gray to colors of output palette, which might give you quite interesting results.
Seprentine scan: Alters all error diffusion based (nonBayer) dithering algorithms, producing slightly different result (see the description).