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224集2D动画提示技巧教程(含英文字幕)2D Animation: Tips and Tricks,堪称二维动画师手册
224集2D动画提示技巧教程(含英文字幕)2D Animation: Tips and Tricks,堪称二维动画师手册
该课程将使您每周都可以获得一次在工作中的经验。每个星期二,讲师Dermot O'Connor都会讲解提示或技巧,动画专业人士可以使用这些技巧或技巧来节省时间并创建更具吸引力的角色。学习使用延迟,超调和领先手势来创建更宽松,更逼真的动作;为男女角色绘制不同的嘴形;创造不同风格的步行,例如交错,跑步,跳跃,摆姿势,线条动画等知识点。
One way to learn animation is an all-in-one course, the kind you can find here in our library. The other path is on-the-job training, and involves picking up tips and tricks as you work. This course will give you that "on the job" experience in weekly doses. Every Tuesday, instructor Dermot O' Connor reveals a tip or trick that animation professionals use to save time and create more compelling characters. Learn to use delays, overshoots, and leading gestures to create looser, more realistic movement; draw different mouth shapes for male and female characters; create different styles of walks such as staggers; and more.
关于作者
教程语言:英语字幕(中文字幕需要有人商业翻译,不会凭空出现)
文件大小:2.8G
分 辨 率:高清1280×708
=============教程目录结构============
2D Animation - Tips and Tricks
0. New This Week
01 Making expressions read
1. Introduction
01 Welcome
2. Previous Tips
01 Loosen the joints
02 Loosen the body
03 To twin or not to twin
04 Head articulation
05 Physics - Falling
06 Creating staggers
07 Cartoony male mouth shapes
08 Realistic male mouth shapes
09 Pose-to-pose wipes
10 Zipping off screen
11 Cartoony female mouth shapes
12 Realistic female mouth shapes
13 Bird beaks
14 Stylized mouth shapes
15 Elderly mouth shapes
16 Breakdown basics turns
17 Breakdown basics reactions
18 Breakdown intermediate
19 Breakdown advanced
20 Thumbnail basics
21 Thumbnail intermediate
22 Thumbnail advanced
23 Fabric creases
24 Drag basics
25 Capes - Basics
26 Capes - Intermediate
27 Capes - Advanced
28 Flags
29 Dresses
30 Flour sack
31 Pantomime
32 Pantomime advanced
33 Object design
34 Objects Moving
35 Hair Basics
36 Hair Intermediate
37 Hair Advanced
38 Ball bounce
39 Fast Bite
40 Wipes Blurs
41 Morphs
42 Change expression
43 Timing basic
44 Timing intermediate
45 Timing Advanced
46 Texture Basic
47 Texture - advanced
48 Technical
49 Traditional animation process
50 Torque
51 Realistic construction
52 Cartoony construction
53 Eyeballs - cartoony
54 Eyebrows - cartoony
55 Eyeblinks - cartoony
56 Pupils
57 Eyes - realistic
58 Center mass
59 Crowds
60 Overcoming fear
61 Overcoming mental blocks
62 Breakthroughs
63 Avoiding burnout
64 The mystery of appeal
65 The wheel of fortune
66 Relationships matter
67 Interpreting dreams
68 Animating tails
69 Cheating transforms
70 Model sheets
71 Moving Hold
72 Moving Hold Advanced
73 Jumping with a push
74 Push objects
75 Coughing
76 Snoring
77 Reaching
78 Old styles - 1920s rubber hose intro
79 Old styles - 1920s rubber hose scene
80 Old styles - 1920s rubber hose post
81 Loosen with a reversal
82 Opposing actions
83 Overlap
84 Follow through
85 Leading actions
86 Overlapping large characters
87 Drawings, frames, and exposures
88 From rough drawings to cleanup
89 Cell painting to DIP
90 Color model
91 Tremor
92 Shaky walk
93 Camera shots
94 Strobing
95 Aspect ratios
96 Looney Toons - Intro
97 Looney Toons - Technical
98 Looney Toons - Animation style
99 Looney Toons - Walks and runs
100 Looney Toons - Scene
101 Looney Toons - FX explosion
102 Bouncing ball
103 Opposing action - Basic
104 Opposing action - Intermediate
105 Opposing action - Advanced
106 Counterpose - Basic
107 Counterpose - Advanced
108 Overlap - Introduction
109 Overlap - Advanced
110 Perspective - Introduction
111 Perspective - Intermediate
112 Plotting arcs
113 Figure 8s
114 Types of shots
115 Camera moves
116 Shot transitions
117 Staging - Introduction
118 Staging - Advanced
119 Line of action
120 Breaking a single joint
121 Breaking joints in a walk cycle
122 Plotting arcs and timing in a walk
123 Exaggerating the face
124 Exaggerating the body
125 Exaggerating acting
126 Anticipate and overshoot the head
127 Primary, secondary, and tertiary actions
128 Create personality with leading actions
129 Squashing the face for chewiness
130 Squashing bodies for animal runs
131 Reversing the line of action
132 A stretchy jump
133 Introduction to anticipation
134 Plotting character arcs
135 Leading actions on walks
136 Fast transitions
137 Breaking down a turn
138 Introduction to accents
139 Advanced stagger
140 Squash and stretch
141 Examples of counterpose
142 Straight-ahead animation
143 Pose-to-pose animation
144 Different accents
145 Correcting arcs and spacing
146 Frame rates and logistics
147 Wheeled robot
148 Animating walks on beats
149 Animating candles
150 Giant robot
151 Tails and reversed curves
152 Animating hair and clothing
153 Fixing hair and clothing
154 Plussing hair and clothing
155 Tripod walk
156 Dividing in thirds and fifths
157 Lighting a scene
158 The mushroom cloud
159 Ocean waves
160 Ocean waves - Advanced
161 Drawing budget
162 Sweatbox notes
163 Layout poses
164 Concise naming conventions
165 Cheating camera orbits
166 When to start a pan
167 Sixties TV intro and style
168 Sixties TV Structure
169 Sixties TV assembly
170 Sixties TV post-production
171 Cheating depth with color and tone
172 Cheating depth of field with blurs
173 Cheating depth with motion
174 Extreme walks
175 Acting with clothing and hair
176 Basic smoke poof
177 Advanced smoke poof
178 Animating a splash
179 Constructing animal snouts
180 Animating a dress
181 Fixing a dress animation
182 Animating puppet dialog
183 Planning side-scroller game animation
184 Creating the artwork and designs
185 Zero poses and idle animations
186 Walks and hookups
187 Jogs, runs, and hookups
188 Picking up objects
189 Jumping and crouching
190 Firing a weapon
191 Breaking an animation into pieces
192 Hit reacts
193 Dies
194 Flipping horizontally
195 Wins and levels up
196 Construction
197 Hands
198 Advanced hands
199 Texture in design
200 Straights and curves
201 Designing feet
202 Dimensional forms
203 Using color for story
204 Styles
205 Simple run
206 Weight and mass
207 Weight and mass in motion
208 The foundations of animation
209 Easy vs. hard scenes
210 ABC scenes
211 Puppets and gestures
212 Puppets and arcs
213 Boiling a line
214 Odd timing on twos
215 AA cycles
216 ABA cycles
217 Don't pop 1 - Line and color
218 Don't pop 2 - Lighting
219 Don't pop 3 - Camera angle
220 Don't pop 4 - Composition
221 Dos and don'ts
222 Making poses read
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224集2D动画提示技巧教程(含英文字幕)2D Animation: Tips and Tricks,堪称二维动画师手册:等您坐沙发呢!