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Maya使用Bullet Physics物理模拟引擎动力学教程Lynda – Dynamic Simulations with Bullet Physics in Maya
教程介绍:
Maya使用Bullet Physics物理模拟引擎动力学教程Lynda – Dynamic Simulations with Bullet Physics in Maya | 395MB
教程时间: 1h 35m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 48KHz 2chGenre: eLearning | 教程级别: 高级| 语言:英语
视觉效果设计师和电子游戏艺术家经常需要模拟复杂的场景物理动画。Bullet子弹动力学解算器,一个开源物理引擎,是一个伟大的解决方案,它将取代Maya的遗留刚体和软体工具集。快速和高效的,Bullet子弹动力学解算器是高度优化和集成到现有的Maya工具集。在本课程中,Aaron F. Ross展示了如何设置和直接子弹模拟碰撞,破碎,和简单的布料效果。学习如何创建模拟与多边形对象,使用动态和被动刚体;集成动力学关键帧,限制,和柔软的身体;使用刚性集创建破碎模拟。Aaron还将展示如何利用Alembic的数据更快的烘焙,缓存,以及导入和导出。
Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya’s legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.
教程目录:
* Creating static and dynamic bodies 创建静态和动态对象
* Adjusting solver attributes 调整解算器属性
* Integrating keyframes
* Creating and transforming constraints
* Creating rigid sets
* Holding set members together with a Glue constraint
* Creating soft bodies
* Baking a soft-body simulation
* Inflating a soft body with Pressure
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Maya使用Bullet Physics物理模拟引擎动力学教程Lynda – Dynamic Simulations with Bullet Physics in Maya:等您坐沙发呢!