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Maya人群模拟集群仿真插件Golaem Crowd v3.4.1.1 Maya 2015

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Golaem Crowd

Golaem Crowd 插件介绍:

 Maya人群模拟集群仿真插件Golaem Crowd v3.4.1.1 Maya 2015

本插件是由Golaem机构出品的Maya人群模拟集群仿真插件,Golaem Crowd v3.4.1.1 Maya 2015 Win64,大小:95MB,格式:exe crack,支持Maya 2015软件,支持Win64位系统,语言:英语。C4DSKY.COM整理发布。

olaem Crowd是一个Autodesk Maya插件,基于独立代理仿真允许可控特性的人群。它是由golaem,法国软件公司开发。如最新上映的道恩·强森 Dwayne Johnson主演的宙斯之子:赫拉克勒斯,就是用Golaem Crowd插件来制作完成的

它是一个工具来生成场景的可达区域特征(例如地方军队在一场避免树木和岩石),动画师可以使用Maya工具使人群特征(表示为粒子)在场景中移动,该插件提供了导航行为使他们从A到B地。它可以自动导航网格计算,路线规划和配置basedpath转向行为(包括无防撞)。

包括动画引擎能够重放先前创建的运动,甚至在不同的形态特征。golaem人群可以适应运动到地面,并自动计算出运动之间的过渡,两条腿或四条腿的运动。它提供了自动和可编辑的骨架映射,两足和四足动物专用的动画引擎,自动运动重定向,混合和地面的适应。动画可以触发,通过定义相关的行为与启动/停止触发条件的混合。

用户界面是基Maya平凡的物体对象(粒子,领域……)。golaem人群是基于CGI标准的动画工作流程,并允许逐步建立一个场景。步骤一:确认资产,流动人口,行为动画

 Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable characters crowds based on independent agents.It is developed by Golaem, a France-based software company.

It is a tool to generate characters in reachable areas of the scene (e.g. to place an army in a field avoiding trees and rocks) While animators can use Maya tools to make the crowd characters (represented as particle) move in the scene, the plugin provides navigation behaviors to make them go from A to B autonomously. It allows for automatic navigation mesh computation, Roadmap-basedpath planning and configurable steering behaviors (including reactive collision avoidance).

The included animation engine enables to replay previously created motion, even on characters of different morphologies. Golaem Crowd can adapt motions to the ground and automatically compute transitions between motions, for two legged or four legged motion. It provides: Automatic and editable skeleton mapping, biped & quadruped dedicated animation engine, automatic motion retargeting, blending & ground adaptation. Animations can be triggered and blended by defining associated behaviors with start/stop trigger conditions.

The user interface is based on Maya workaday objects (particles, fields…). Golaem Crowd is based on the standard animation workflow in CGI, and allows to incrementally build a scene. Steps are validated one by one: assets, flows, population; behaviors; animation.

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