三维法线贴图纹理烘焙软件Shadermap 3.0.6 Pro Retail

三维法线贴图纹理烘焙软件Shadermap 3.0.6 Pro Retail

三维法线贴图纹理烘焙软件Shadermap 3.0.6 Pro Retail

ShaderMap 3中有很多新功能,主要功能包括:从3 d模型烘焙贴图,贴图,过滤系统,大大提高了项目网格,材质的实际位移预览可视化工具,和一群新纹理贴图。下面是一个列表的每个新功能和错误修正。

ShaderMap提供了一个3 d界面对3 d模型可视化生成的地图,它被称为材质可视化工具。The Visualize提供了一个编辑器配置材料应用于3 d模型。创建的每个材料的地图。可视化工具允许艺术家多个材料应用于3 d模型的多个实例并排比较。

Version 3.0.6

  • UV Channel Selection in Visualizer - Allow selection of Geo UV channel in Material Visualizer. Control is under the 3d preview window.
  • UV Channel Selection for 3D Nodes - Allow selection of UV channel in 3D node properties. Controls for main and cage type models.
  • Optimizations - Decrease ray casts when picking models in the Material Visualizer. Increased speed of tessellation algorithm using multi-threading.
  • SDK Geo Import Changes - SDK 3D Import plugins can now import multiple UV channels to ShaderMap. The gp_create_render_geometry() and gp_create_node_geometry() function parameters have changed to allow for this. See the SDK geo import examples.
  • Bugs修复
    • Memory Leak - Filter Dialog not released if open when app is closed.
    • Project Grid model reload button sometimes disabled when should be enabled.
    • Normal corruption/loss when importing some models into ShaderMap as nodes.
    • Getting extra subsets in 3D Model Setup for scenes with multiple objects.
    • Crash on toggle overlay in Normal Editor when template nodes are in the project.

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三维法线贴图纹理烘焙软件Shadermap 3.0.6 Pro Retail 

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三维法线贴图纹理烘焙软件Shadermap 3.0.6 Pro Retail

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