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C4D高级材质详解案例教程HelloLuxx Cinema 4D Training–Mastering Materials Part 1

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helloluxx Cinema 4D Training – learn. Mastering Materials Part 1

C4D高级材质详解案例教程HelloLuxx Cinema 4D Training–Mastering Materials Part 1

教程名字:HelloLuxx Cinema 4D Training–Mastering Materials Part 1
更新时间: 2015,7,14
官网: http://helloluxx.com/
语言: 英语(无中文字幕)
教程级别: 中级
使用软件: Cinema 4D
持续时间: 1小时25分
项目文件: 包括
文件大小:998MB

教程知识点:

在这Cinema 4D第一个材质系列教程中, Tim Clapham带你穿越参与建设使用Cinema4D着色系统。所有下面这个教程,材质都是100%的程序,这意味着他们不使用任何纹理,而是靠Cinema4D技巧和技术控制,使用本地着色器。创建程序纹理的优点在于,它们是数学计算,因此可以缩放,以适应任何模型,并且通常使用UV贴图无缝赋予你的模型。
In this first of a series of tutorials for Mastering Materials in Cinema 4D, Tim Clapham takes you through the processes involved in building your own procedural materials using the Cinema4D shader system. All of the materials you will make when following this tutorial are 100% procedural, this means that they do not use any textures and instead rely on tricks and techniques for controlling the Cinema4D native shaders. The advantage of creating procedural textures is that they are calculated mathematically and thus can be scaled to fit any model and will often tile seamlessly without any prepared UV map on your model.
教程材质目录:
learn_MM01_Candle蜡烛材质
learn_MM01_Glass玻璃材质
learn_MM01_Metal金属材质
learn_MM01_Mountain山脉材质
learn_MM01_SkinShader皮肤材质(3S材质)
HelloLuxx出品相关C4D系列教程:

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